Friday 26 September 2014

Thoughts on Scale

I am becoming more interested in making models that fit to the scale stated in the background. Space Marines are described as 7.5 - 8 foot, and very bulky, enough to dwarf a normal human.

GW generally sculpt to heroic scale, something we see a lot in comics and computer games, which is usually over sized muscles and, in the terms of women, very curvy. We sort of see this in movies, with perfectly sculpted men and women who would need to spend most of their days down the gym to achieve such results.

For Space Marines this is fine, they should be oversized. The problem is, GW sculpted their human models exactly the same, so your Imperial Guard grunt is the same size, although slightly less bulky, then the genetically enhanced Space Marine. When they brought out the plastic Space Marines, they did make them slightly larger, but gave them bow legs which brought them down to the level of human models, later plastics have addressed this, and Forge World tends to have better poses, and are sculpted to a more realistic scale. Also, newer Imperial Guard kits, particularly the plastic storm troopers, are smaller. But even with these changes the height differences is not enough.

So the art of 'True Scaling' has developed. There are several methods to achieve this. The first, and one I have been practicing for a few years, is to add plastic spacers to areas of the body. Depending on the result, you could add 1mm to the thighs, and the waist, or you could add, it to the lower legs, upper legs, waist, neck, and even use it to make the torsos bulkier. I usually think it's enough to add to the legs, waist and neck. This is fairly easy to do with plastic models as plastic cement does a really good job of bonding the spacers to the model. With resin models I find it requires a little more patience, as the superglue needs longer to creat a good bond between spacer and model.
The above has had 3mm added to it.

Now this method gives the model a slender, more human look and it removes the heroic scale for a more natural one. The second method adds both height and bulk. This method involves taking terminator legs and converting, by sculpting armour, them to resemble power armour. This also requires a lot of work on the torsos to get right, and also involves making new shoulder pads to fit the larger bulk. I don't have any example of this, but google Doghouse, Apologist and Migsula to get an idea of the effect.

Recently I have realised there is a middle ground, take terminator legs, particularly the new ones from Forge World and the newer kits from GW, cut off any part above the belt, then add a normal torso, and fill put the waist with pouches and grenades to add bulk. This is very simple but effective, and while experimenting I decided to take it a little further and add some height to the waist. I then sculpted the missing detail, added some of my own, and was finished. I think the effect is impressive, the model is larger and bulkier, then the original models, and the spacer style truescale.
The height and bulk of the model is created using terminator legs, some green stuff, and the extra gear on the waist.

I may further refine this method, add a little more fight to the waist to get an even bigger model, but I do feel this is on the right track to creating a space marine that fits the background. Lastly a scale shot, plastic imperial guard on the left, forge world space marine, spacer altered space marine, and lastly the newer truescale attempt.


Friday 18 July 2014

You ain't seen me, right! German Recce vehicles

One of the things that any Flames of War army is incomplete without is reconnaissance. There are a number of options available to the German Army and SS troops, from motorbike troops to armoured cars and even some light tanks. In the end, I decided to go with what I wanted to paint!

Schwerer PanzerspƤhwagen Sd Kfz 231 (8-rad)



Thursday 17 July 2014

Huzzah.

So 15 months after I last managed to finish the painting of a model, I have finally completed the Word Bearer. Huzzah.

He is not perfect, but I am really happy how he came out. I would of liked slightly more of the darker brown-red to have remained, and been a bit neater with the hello high lights, but I can work on that. Not sure on the eyes, think they may need a bit more yellow. The base was meant to look like grey dust and ash from a dying city (Imperial Palace of Terra :) ) but the weathering powders I used came out darker. Again, I can work on it on future models.

The axe is very meh.mi was trying to give a purple sheen but it didn't work. Not really sure how to fix it, and tbh, have little enthusiasm to. It's something that can be fixed later. The shoulder lad has the chapter symbol. The chapters are named after star constellations, and I thought this looked sort of space. Kind of think it may be the way a more primitive people might depict they Eye of Terror. Now, I know from First Heretic, the Word Bearers had no idea what the Eye of Terror was, but the old faith may have an ancient understanding of it. Haven't got a name for the chapter yet though. Chapter of the Golden Eye, Chapter of the Gods Eye? Not sure.

Like the axe, the knife was an experiment gone wrong. It's supposed to represent a tainted weapon and I wanted a natural looking weapon, like stone, again, have little energy to go back and work on it at the mo, so will be done at a later date. Another thing I want to work on is my small scripts looks messy but I am sure I will get better as time passes.

Monday 14 July 2014

Ready for painting

Finally got round to finishing mr Word Bearer, adding some personal touches to the model, such as parchment and candles, and tidying up some of the conversion work.

The legs are from the Mark IV legion set, with the left foot heated up and straightened, and the right leg moved backwards to give the impression of walking. The torso, left shoulder pad, and head both come from the Word Bearer upgrade set. Being on of the new kits it was perfect, no flash, no mould lines, and hardly any resin, making it easier to prepare for use. The arms are from Mark IV despoiler set, both straightened into a more natural poses the axe comes from the Sons of Horus command set, and the left hand is from the plastic chaos aspiring champion. You can't see in this picture but he is holding a knife. The pouches and grenades are from the Tigrus pattern bolt gun set. Everything else is green stuff.

The model has been given extra hight using 1mm plasticard, which I have inserted on the thighs, on the waist, and on the knock. This is to give the models a slightly more imposing look, and to tower over human models, as the background describes. Unfortunately I was a bit sloppy on the thigh area, hence the need to use green stuff to repair some damage.

I am looking forward to painting this model, but first I have to bug some red paint!

Friday 11 July 2014

A Modelling Pilgrimage

So no painting recently, due to a teething baby who decided to throw her bedtime routine out the window for a week and general apathy. Last night I shook that off and decided to build something. This is a continuation of my search for a project I can stick to, as well as using some impulse purchases from some of Forge Worlds new upgrade kits.


He still needs a lot of tidying up, the left hand doesn't quite fit, and the right hand needs some work. I also want to add some devotional parchment and purity seals, and some other bits to finish the effect. Will this be the project for me? I have a few more ideas I would like to explore, so we will see.

Wednesday 9 July 2014

StuG G Platoon

Having successfully painted the first of the StuG Assault Guns from the Open Fire! starter box, I set about finishing off the platoon by tackling the other two.

Here are the finished results. The only difference is that I used a darker paint for the green on the following two StuGs. Let me know which one you prefer 9assuming you can see the difference!), as that will form the scheme for all of my German vehicles.

I've also added some MIG Pigment and Citadel Typhus Corrosion to the tracks, track wheels and lower hull areas to add a bit of dirt and weathering to the miniatures.




That's all for the StuGs, next up we'll take a look at some Shermans I think!

Monday 7 July 2014

Painting the StuG G - Part 2

Here's the link to Part 1, in case you haven't seen it:  Part 1

Thanks for coming back! When we left it in Part 1, we had applied the 50/50 mix of Chocolate Brown and Middlestone. The next job is to 'feather' on pure Chocolate Brown (Vallejo Model Color 872) in the centre of the brown camo areas, creating a gradient of colour.

After this we add the green in the same way. I've used a 50/50 mix of GW Moot Green and Vallejo Model Color 882 'Middlestone', followed by pure Moot Green. I wasn't convinced that Moot Green was the perfect colour to use; it was a toss-up between Moot Green and the darker Warpstone Glow (I don't have any of the equivalent Vallejo greens... blame the Dark Angels for that!).
 

Friday 4 July 2014

Painting the StuG G - Part 1

I recently started collecting a 15mm German Army. Apart from a few test stands of infantry, the first models I tackled in a serious way were the German StuG G Assault Guns from the Open Fire! box produced by Battlefront for its Flames of War game.

The StuG G in history



The StuG G, or the SturmgeschĆ¼tz III AusfĆ¼hrung G as it is more properly known, was the most widely produced variant of the Assault Gun class of German Armoured vehicles during World War II. Over 8,400 StuG G's were produced between 1940 and 1945 (out of a total of ~11,000 StuG III and StuH models), and they served extensively in all theatres except North Africa; 90th Light Division had a mere 2 StuG D assault guns in its 288 zbV Regiment at the Battle of Gazala in June 1942, an although more StuGs were sent to Tunisia in the closing days of the fighting in North Africa, they were never present in large numbers.

Thursday 3 July 2014

Allied Army List

In the last Flames of War post we looked at the German Army list I will be making, so this time we will focus on their adversaries, the British! The basis for the list are the miniatures contained within the Open Fire! starter set. For the British these are:

 - 6 Sherman V tanks
 - 2 Sherman Firefly tanks
 - US Parachute Infantry platoon

Market Garden

At first sight this may look a little odd. Why are US paratroopers being sold alongside British tankers? However, if you think about Operation Market Garden, it all becomes clear. Market Garden was General Montgomery's plan to move the British sector of the Allied front 64 miles from the Dutch border all the way to Arnhem, securing the most important prize: A bridge over the Rhine.


Friday 20 June 2014

German Army List

When starting to play a new game system, or when starting a new army within a currently played system, it is generally considered good practice to write an army list first, so that your purchasing and painting is goal focused rather than being based on the 'Ooh, shiny!' method.

Amazingly, I did actually follow this piece of advice with Flames of War (unlike with my 6,500 point strong Dark Angels successor chapter for WH40k!). Having made the decision to purchase the Open Fire! starter set due to its quality and cheap price, I then moved onto finding a list that used all of the bits included in the box, and which 'felt right' thematically.

The German forces in Open Fire! consist of:

 - 2 Grenadier platoons
 - 2 7.5cm PaK40 anti-tank guns
 - 3 StuG G assault guns
The Open Fire! starter box has 2 x 800 point starter forces, an Allied Armoured Company and a German Grenadierkompanie

Thursday 19 June 2014

Getting a-head

After giving the model a grey undercoat this morning I was able to get started with the painting this evening.

I decided to base coat a mix of grey and silver in order to get a dark metallic base. I then washed the model with a mix of black and dark blue to start to darken the model. I think I was a bit heavy, and worried I may lose some detail, I used a wet brush to remove some of the wash, or redistribute a bit more evenly. I would rather build up several light washes then ruin the model with one heavy wash. As the model is still drying I haven't got any pics, but will hopefully take some tomorrow.

While the body dried I started on the face. The model has 2 main flesh parts, both challenging in different ways. The arms are bare, and while they start as flesh, around the elbows they turn into a living metal that Ferrus absorbed while killing the great silver Wyrm Asirnoth. The blending of flesh and metal shall be difficult but that's a bridge to cross later.

The second area of flesh is the face. The head is beautifully sculpted, and I want to keep the paint job looking realistic. Faces I have done in the past have looked cartoonish, but then I have always stuck to skin tone paints which are often unrealistic shades. I took a skin tone colour but mixed it with so e grey to get a colour that bizarrely matched my own. I then washed with Strong Tone, before a light wash of red. I then picked out the raised areas with the original mix, I found this to be a bit to contrasting so I gave the model a light wash of Strong Tone. This tired the reader areas with the lighter skin. I  red to work out the best colours to high light bit so far I am happy.

Tomorrow I hope to bring some pics of the work done on Ferrus body.

Wednesday 18 June 2014

Flames of War German Adventure

I've been a bit of a hobby ostrich recently, burying my head in the sand pretending I don't have a stack load of miniatures to paint! I blame Games Workshop entirely!

In order to ease me out of my 6-month slump I thought I'd take a look at some Flames of War models. World War II has always fascinated me from a historical standpoint, so merging two of my main hobbies (miniature painting and military history) seems a fairly natural thing to do.

Where to start?

There are an enormous amount of options for the budding painter/gamer. I chose Flames of War as the base gameset to use, simply because it uses 15mm miniatures (very common) and is an easily accessible and popular game. There are a number of other rulesets out there that use 15mm miniatures as well, however, so its all good!

Tuesday 17 June 2014

A new attempt

So I have a problem. I can't work on one thing for more then a few weeks before moving onto something else. In the last 5 years I have managed to finish 5 models. This year I told myself that would change, that I would paint a small army. Six months in, I have one half finished model to show for it (who I will finish, maybe). In order to brake this habit, I have decided to post my progress on one model, from start to finish, in the hope it keeps me on track, and hopefully inspire me to build more.

So what model? I decided it had to be a centre piece, and one that would be interesting to paint. My preference for Forge World, and especially their Horus Heresy range made the choice easy, I should paint a Primarch. The Primarchs released so far have been great, each full of character, telling a story with this pose. In the end I had to go with my favourite so far, Ferrus Manus, Primarch of the Iron Hands. They are a Legion I have always had a fascination with, but usually dismissed due to how one dimensional they are betrayed in the novels. Recently, however, I have begun to see them in a new light, and reading through their background as presented by Forge World has shown me a new side to their character. But more on the Legion in the future. For now, the model.

Perparation


I began by inspecting the model for any major faults. There was a small problem with the base, and the shoulder pads were missing a little bit of detail, but as it was nothing major, I decided to leave it. I soaked the models in warm, soapy water to remove the resin release agent left over from the casting process. The release agent can make parts difficult to glue together and effect painting so it's best to clean resin models before working on them. I left them to dry naturally to avoid any damage.

Assembly


I carefully removed the parts from the sprue, first attaching the body to the base, then building the rest of the kit. I kept the head separate to make painting easier (and to allow for all the obvious beheading jokes), and also the servo arms, which will be fiddly to paint once attached. These will be finished separately and glued to the main model at the end. I have also left the display base unbuilt. This is because I have not decided how I want to base the model yet. I want to keep away from the black sands of Isstvan V, as Ferrus armour is largely black. The display base has several dead marines on it, and the colour of these Legionnaires will depend on how I choose to base.

That's all I have done so far, tomorrow I hope to undercoat the model in preparation for painting.

Friday 30 May 2014

EU IV Portugal AAR Part 27 – 1660-1675



1660-1675 King Filipe II, Part 4

This update starts with an embarrasing apology. Just 5 minutes ago, as I was preparing to start uploading photos, I accidentally deleted them all from my USB stick. Having already deleted them from the computer at home after I transferred them to the stick, they are gone forever. So this update will, unfortunately, be text based.... :(

Thursday 29 May 2014

EU IV Portugal AAR Part 26 – 1651-1659



1651-1659 King Filipe II, Part 3

We get Military tech 17 in September 51, and start our attempt to close the technology gap

Wednesday 28 May 2014

EU IV Portugal AAR - Intermission 1650

Once again we are back for our 50 year look at the world around us.

We normally start in mainland Europe, so let's not buck the trend.

A large part of central, eastern and northern Europe is the same as it was 50 years ago, albeit Prussia is a bit bigger and Poland is a bit smaller. Moving westwards, the Netherlands has formed and is holding its own, although I don't believe it has started colonising abroad yet. Great Britain is identical to 50 years ago; Wales had a short life, but was absorbed back into the British Empire quite quickly. Moving to the south there has been more fluidity. On the Italian peninsula, Genoa has completely disappeared, being annexed by Venice, and Castile has lost some of Iberia to me, but gained bit of territory along the Cote d'Azur. I have also annexed Granada. The biggest change though is that Aragon has disappeared, being diplomatically annexed by my faithful ally, Austria.

Tuesday 27 May 2014

EU IV Portugal AAR Part 25 – 1640-1650



1640-1650 King Filipe II, Part 2

A slight change of format for this update. With my colonial interests ever growing, it becomes more and more tricky to report on my expansion in a sensible and meaningful way that isn't just a picture of a random island. So in future, I will just put a little section at the end of each update reporting important colonial matters, and make a bigger report at the 50 year intermission.

Anyway, on with the show. In October 1641, the Ottomans conclude their war with Yemen, taking the province of Asir

Friday 23 May 2014

EU IV Portugal AAR Part 24 – 1633-1640



1633-1634 King Sebastiao I, Part 5

OK, so the answer to the question was..... we decide to make Vijayanagar a Protectorate. We really don’t need the overextension now of taking a load of new provinces, as we’ve spent a heap of admin power on coring recently and are falling behind. WE automatically become the war leader in Vijayanagar’s war against France

Wednesday 21 May 2014

EU IV Portugal AAR Part 23 – 1623-1633



1623-1633 King Sebastiao I, Part 4

We’ve had four good years of peace following our war against the Yemen/Brunei/Makassar coalition, and have cored our new provinces. Religious conversion is taking some time though, especially in Brunei, where the Sunni religion imposes a 2% reduction in our missionary power. This doesn’t sound much, but it takes the time to convert out from around 3-4 years to 7-8 years. We’ll not finish converting Brunei for most of this decade.

In the middle of 1623 we get two Call to Arms notices from our allies. First, Austria calls us into a European-wide war in which Anhalt is being attacked by Brandenburg, Prussia, Hungary, Sweden and some others. We reluctantly accept the Call. Our aim is to avoid getting involved if possible.

Almost immediately afterwards, Morocco decides that the Canary Islands should actually be Moroccan, so attacks Castile. This war, unlike the other, we gleefully accept. Our aim in this war is to take Murcia, and block Castile from access to a Mediterranean port.

Tuesday 20 May 2014

EU IV Portugal AAR Part 22 – 1614-1622



1614-1622 King Sebastiao I, Part 3

Here we are again, happy as can be. All good friends, and jolly good company...

Except for Yemen, Brunei and Makassar, who, you know.... ‘Delenda est’ and all that!

Monday 19 May 2014

EU IV Portugal AAR Part 21 – 1605-1614



1605-1614 King Sebastiao I, Part 2

And, back we come to our normal AAR service! We’ve just enjoyed 10 years of tranquillity, building up our trade power and colonies. Let’s unleash the dogs of war, shall we?

But first, oh look, we’re the Papal Controller again, how nice!

Friday 16 May 2014

EU IV Portugal AAR - Intermission 1602



We stopped almost 50 years ago to take a look at the known world (link). Let’s do the same now.

1602 World View

Looking at mainland Europe for a moment, it’s hard to see what has changed between 1555 and 1602. Iberia is almost the same, except we’ve taken a couple of provinces from Castile. France and the smaller nations around her are identical to before. Britain is still Britain. In central Europe, Austria still dominates, and although 1 or 2 provinces have changed hands it looks very similar to before. In the Med, Genoa has annexed Corsica and Sardinia, but the Italian peninsula hasn’t changed.

Over in Eastern Europe, however, there has been much more fluidity. Prussia has formed along the Baltic coast, and Hungary has lost a lot of provinces, some to Austria and Poland, but most to Bosnia.

Thursday 15 May 2014

EU IV Portugal AAR Part 20 - 1595-1604



How do you solve a problem like Maria? Kill her, obviously!

1595-1604 King Sebastiao I, Part 1

Well, we didn't take such drastic steps as that, but in 1596, our Queen dies suddenly, leaving her young (ish, he’s in his twenties) son Sebastio in charge of the Kingdom. He’s an OK ruler, but his 3 year old son Antonio is much better!

Wednesday 14 May 2014

EU IV Portugal AAR Part 19 - 1591-1595



1591-1595 Queen Maria I – Finishing the War

Jan 1586 – Apr 1591 Yemen

So here we are, with our first Queen. Maria I von Habsburg is a bit of a spanner when it comes to administration (clearly filing is not her thing), but is OK elsewhere. Her son, however, is very good diplomatically, which will be useful when he takes the throne, as we are lagging behind in this area.

Tuesday 13 May 2014

EU IV Portugal AAR Part 18b - 1576-1590 – War!



If you read the previous update, you will remember that we spent a long time securing our colonial borders from other exploring nations. Well, we also did that militarily in the same period.

1576-1590 King Felipe I, Part 4 – A Tale of 2 and a 1/2 Wars

Feb 1576 – Feb 1579 Mali

We have made war with Mali several times before, taking a couple of their provinces out of the peace deals. Since those heady days of the 15 th century, we have essentially ignored Mali, and they have not been idle in the past 100 years. As you can see from the picture, they have expanded their territory eastwards, swallowing up a couple of nations. At the end of our last war with Mali we could ‘see’ all of their lands, but now it would appear that over half their territory is unexplored. Well, we don’t want them to get so big that they try something silly like attacking us, do we?

Monday 12 May 2014

EU IV Portugal AAR Part 18a - 1576-1590 - Colonisation



I’m breaking down this update into two parts. The first will look at colonisation, and the second will look at war. Portugal’s prime ambitions are trade based, and as such colonisation is the focus of our game. But there are times when we arrive somewhere to find that someone else already lives there, and won’t let us in.... First, though, the colonial bit...

1576-1590 King Felipe I, Part 4 – Continental adventures

As far as colonisation goes, we focussed our efforts on 3 areas in roughly five year chunks.
Initially, our focus was on completing our colonies in South America, to block off Castilian access to the interior of the continent. By 1577, as shown in the picture below, we had colonies in the coastal areas, and by 1580, both ourselves and the Castilians had completed our rapid expansion phase

Friday 9 May 2014

EU IV Portugal AAR Part 17 - 1570-1575



1570-1575 King Felipe I, Part 3 – Dismantling the Big Blue Blob

So, this is interesting.... France has declared war on my on-off ally, Austria. They are fighting over succession rights in Aragon, and the wargoal is to take Valencia. This is an excellent chance for us to dismantle the Big Blue Blob, so I happily join in.

Thursday 8 May 2014

EU IV Portugal AAR Part 16 - 1556-1569



1556-1569 King Felipe I, Part 2

If you recall from Update 15, Castilian Brazil and Portuguese Brazil had been having a small colonial war for a couple of years. At the end of the update, the war spilled over to the colonial overlords, us and Castile.

Before we get to that, however, in June 1556 Bourbon, a small island next to Mauritius, became self-sufficient and we completed a mission

Wednesday 7 May 2014

EU IV Portugal AAR - Intermission 1555



1555 World View

Let’s take a step back and have a look at things in 1555. It’s 111 years (cue Umpire David Shepherd jumping up and down) since the start of the game.


Europe is a bit of a mess. In Iberia Portugal and Aragon have expanded, and Granada has disappeared and reappeared thanks to me. Castile has been the big loser, although they have taken four provinces in North Africa by way of recompense.

France has had a bit of trouble in recent years, with Normandy and Toulouse breaking away.
England has expanded and formed Great Britain, and is probably the most stable of the European nations.

Austria is the big winner in central Europe, having taken a snaking path of provinces all the way through to the low countries. I’ve drawn a red line round all of their territories. Prizes will be given for working out what animal Austria currently looks like! Elsewhere, Poland, Hungary and Lithuania are pretty stable.

EU IV Portugal AAR Part 15 - 1535-1555



1535-1555 King Felipe I


In August of 1535, our nation unveils its new King, Felipe I von Habsburg.... wait, what!?! Von Habsburg? Eh? What happened to the de Avis line?

So, it would seem that when one of our royal ladies married into the Austrian monarchy, they produced a child reared in Portugal, who had the highest claim after our last boy King died heirless. Well, whatever, Portugal carries onwards and upwards, whoever is at the helm!

Tuesday 6 May 2014

EU IV Portugal AAR Part 14 - 1521-1535


1521-1535 Regency Council 

Regency Council for a 2 year old, sigh... we now have a long time to wait before something exciting happens...

Friday 2 May 2014

EU IV Portugal AAR Part 13 - 1514-1521

1514-1521 King Joao II de Avis, Part 4



"All your province are belong to us!"
 
At the end of the last update, we spotted that France had occupied some of Aragon’s provinces. It turns out that France and Castile (and Castile’s vassals, Aragon and Naples) are on opposite sides of a major central European War, and that France is winning! It is October 1514, and Castile is being invaded, with its military in disarray. Is there a way to take advantage of this?

Wednesday 30 April 2014

EU IV Portugal AAR Part 12 - 1500-1514



1500-1514 King Joao II de Avis, Part 3

Our King is awesome.... he’s been sitting on the throne for 40 years as an adult by 1514, and about 14 years prior to that with a Regency Council!

I’m going to do something different with this update. Rather than do things chronologically, I’m going to split it into sections, and talk about each section for the whole period covered. Let me know if you prefer it or not.
The individual sections covered will be:


War
Technology and Ideas
Other Government Functions
Colonisation

Monday 28 April 2014

EU IV Portugal AAR Part 11 - 1488-1499




1488 - 1499 King Joao II de Avis, Part 2

Taking a look at our technological advancement we see that we are at level 7 for Administrative and Military tech, but a mere level 4 in Diplomatic tech. The average advancement for 1488 should be 7/7/7, with level 8 coming around 1490. Administratively, we are nearly at level 8, so we are on track there, but our military tech is starting to lag a little as we push more diplomatic power into the Offensive Idea group. Our diplomatic tech level is, however, abysmal. This is entirely due to us prioritising diplomatic power into the Exploration Idea group, which we have now almost finished. I think this serves to highlight just how much trading off you have to make in this game, which personally I like very much!

Friday 25 April 2014

EU IV Portugal AAR Part 10 - 1474-1488



1474-1488 King Joao II de Avis, Part 1

November 1474, and our new King points to North West Africa. “We have had a Cassus Belli on Mali for over a decade. I want that province!”

Thursday 24 April 2014

EU IV Portugal AAR Part 9 - 1468-1474



Regency 1468-1474


So, its 1468, and we are sitting pretty. With our finances in order we hire a navigator as an advisor, who boosts our diplomatic power and our colonial range. Nice! We also get a mission to colonise Sao Vicente, which is near to Rio de Janeiro. Not the best location in S America, but it’ll do. In February 1469 our colonists arrive and we complete the mission

Wednesday 23 April 2014

EU IV Portugal AAR Part 8 - 1462-1468

Regency 1462-1468



If you were reading the previous part, you will remember that we finished with our King dying suddenly, leaving a 2 year old heir, and a Regency Council in charge of the country. As usually happens in this circumstance, a pretender to the throne emerges...

In September 1462, Gaspar de Castro decides to have a go at being King, and raises 8000 troops... You rebel scum!

Tuesday 22 April 2014

EU IV Portugal AAR Part 7

King Afonso V... 1458 - 1462



November 1458, and for the glory of our new King, the Falkland Islands (my favourite place in the world!) are discovered.... we will, of course, be colonising them at some point! :)

Sunday 20 April 2014

EU IV Portugal Part 6

WAAAAAAAAAARRRRRRRRR!!!!

Do I want this? Well, yes, and no. Yes, because Morocco is a direct neighbour of my colony of Rio De Oro, and the weaker Morocco is the better. No, because at some point I may have to bring Castile down to size, and I don't want them getting too strong in the meantime.

Thursday 17 April 2014

EU IV Portugal AAR Part 5

Part 5 - Ideas



Let’s discuss Ideas...

In EU IV, Ideas come in two flavours: National Ideas and ‘normal’ Ideas. National Ideas are set, defined bonuses that are automatically unlocked as you advance in administrative tech levels, and provide boosts that add historical flavour to the game. So, Portugal’s National Ideas are maritime and trade orientated, whereas Prussia would have a far more land-based militaristic leaning. The major nations all have pre-defined, individualised National Ideas.

‘Normal’ ideas are also unlocked by advancing in administrative tech levels, but are far more varied in scope, and enable the player to ‘customise’ his country to suit his needs. All western nations start at admin tech level 3, and can unlock tech level 4 at a cost of 600 administrative power. The amount of power needed can be modified by various in-game factors, and indeed for us it is reduced by 5% due to Portugal’s university at Coimbra. Tech level 4 unlocks the first National Idea (giving us a 10% production boost) and also our first ‘normal’ Idea slot

Wednesday 16 April 2014

EU IV Portugal AAR Part 4

Wow, the action is coming thick and fast....



Having completed our latest mission, and with England done with the Hundred Years War, it’s time to start getting pally with the ally! (Sorry, I know it doesn’t quite rhyme!)

Tuesday 15 April 2014

EU IV Portugal AAR Part 3

In the last part, we despatched our intrepid explorer fleets to the mercy of the high seas. First to return is Diego Gomes, with tales of new lands in Recife (Brazil) and strangely-shaped vegetable things known as potatoes


Friday 11 April 2014

EU IV Portugal AAR Part 2

Europa Universalis IV

Portugal AAR.... Part 2

In the first episode, we secured our borders, now we need to cosy up to the Pope. Why? Well, I'm not 100% certain exactly how being friends with the Pope will help, but it's very useful in Crusader Kings II, and as EU IV is the chronological successor to that game, it can't be a bad idea to apply similar logic!

First things first, however. It is about time we used our three explorers wisely, and send them out to explore along the coastline of Africa, and into the Atlantic...



Thursday 10 April 2014

Europa Universalis IV

To Discover a World... a Portugal AAR

Portugal is in an interesting position in 1444. Situated on the Western tip of Europe, and already holding island territories deep into the Atlantic Ocean, she, along with her Iberian neighbour Castile, is perfectly placed to explore and exploit the unknown lands to the south and west.

Portugal also starts with a major advantage - 3 explorers! Explorers, and their land based counterparts, Conquistadors, are the leaders used to explore the Terra Incognita, the great swathes of the world unknown to Europeans in the mid 15th century. They are not available at game start, and require the unlocking of several 'Exploration Ideas' before they can be recruited. Portugal starts with three of them in her employ.

What we don't have, however, are any colonists. So whilst we can explore, we can't yet colonise.
Portugal's non-mainland territories; from l to r: The Azores, Madeira, Ceuta