Friday, 26 September 2014

Thoughts on Scale

I am becoming more interested in making models that fit to the scale stated in the background. Space Marines are described as 7.5 - 8 foot, and very bulky, enough to dwarf a normal human.

GW generally sculpt to heroic scale, something we see a lot in comics and computer games, which is usually over sized muscles and, in the terms of women, very curvy. We sort of see this in movies, with perfectly sculpted men and women who would need to spend most of their days down the gym to achieve such results.

For Space Marines this is fine, they should be oversized. The problem is, GW sculpted their human models exactly the same, so your Imperial Guard grunt is the same size, although slightly less bulky, then the genetically enhanced Space Marine. When they brought out the plastic Space Marines, they did make them slightly larger, but gave them bow legs which brought them down to the level of human models, later plastics have addressed this, and Forge World tends to have better poses, and are sculpted to a more realistic scale. Also, newer Imperial Guard kits, particularly the plastic storm troopers, are smaller. But even with these changes the height differences is not enough.

So the art of 'True Scaling' has developed. There are several methods to achieve this. The first, and one I have been practicing for a few years, is to add plastic spacers to areas of the body. Depending on the result, you could add 1mm to the thighs, and the waist, or you could add, it to the lower legs, upper legs, waist, neck, and even use it to make the torsos bulkier. I usually think it's enough to add to the legs, waist and neck. This is fairly easy to do with plastic models as plastic cement does a really good job of bonding the spacers to the model. With resin models I find it requires a little more patience, as the superglue needs longer to creat a good bond between spacer and model.
The above has had 3mm added to it.

Now this method gives the model a slender, more human look and it removes the heroic scale for a more natural one. The second method adds both height and bulk. This method involves taking terminator legs and converting, by sculpting armour, them to resemble power armour. This also requires a lot of work on the torsos to get right, and also involves making new shoulder pads to fit the larger bulk. I don't have any example of this, but google Doghouse, Apologist and Migsula to get an idea of the effect.

Recently I have realised there is a middle ground, take terminator legs, particularly the new ones from Forge World and the newer kits from GW, cut off any part above the belt, then add a normal torso, and fill put the waist with pouches and grenades to add bulk. This is very simple but effective, and while experimenting I decided to take it a little further and add some height to the waist. I then sculpted the missing detail, added some of my own, and was finished. I think the effect is impressive, the model is larger and bulkier, then the original models, and the spacer style truescale.
The height and bulk of the model is created using terminator legs, some green stuff, and the extra gear on the waist.

I may further refine this method, add a little more fight to the waist to get an even bigger model, but I do feel this is on the right track to creating a space marine that fits the background. Lastly a scale shot, plastic imperial guard on the left, forge world space marine, spacer altered space marine, and lastly the newer truescale attempt.


Friday, 18 July 2014

You ain't seen me, right! German Recce vehicles

One of the things that any Flames of War army is incomplete without is reconnaissance. There are a number of options available to the German Army and SS troops, from motorbike troops to armoured cars and even some light tanks. In the end, I decided to go with what I wanted to paint!

Schwerer PanzerspƤhwagen Sd Kfz 231 (8-rad)



Thursday, 17 July 2014

Huzzah.

So 15 months after I last managed to finish the painting of a model, I have finally completed the Word Bearer. Huzzah.

He is not perfect, but I am really happy how he came out. I would of liked slightly more of the darker brown-red to have remained, and been a bit neater with the hello high lights, but I can work on that. Not sure on the eyes, think they may need a bit more yellow. The base was meant to look like grey dust and ash from a dying city (Imperial Palace of Terra :) ) but the weathering powders I used came out darker. Again, I can work on it on future models.

The axe is very meh.mi was trying to give a purple sheen but it didn't work. Not really sure how to fix it, and tbh, have little enthusiasm to. It's something that can be fixed later. The shoulder lad has the chapter symbol. The chapters are named after star constellations, and I thought this looked sort of space. Kind of think it may be the way a more primitive people might depict they Eye of Terror. Now, I know from First Heretic, the Word Bearers had no idea what the Eye of Terror was, but the old faith may have an ancient understanding of it. Haven't got a name for the chapter yet though. Chapter of the Golden Eye, Chapter of the Gods Eye? Not sure.

Like the axe, the knife was an experiment gone wrong. It's supposed to represent a tainted weapon and I wanted a natural looking weapon, like stone, again, have little energy to go back and work on it at the mo, so will be done at a later date. Another thing I want to work on is my small scripts looks messy but I am sure I will get better as time passes.

Monday, 14 July 2014

Ready for painting

Finally got round to finishing mr Word Bearer, adding some personal touches to the model, such as parchment and candles, and tidying up some of the conversion work.

The legs are from the Mark IV legion set, with the left foot heated up and straightened, and the right leg moved backwards to give the impression of walking. The torso, left shoulder pad, and head both come from the Word Bearer upgrade set. Being on of the new kits it was perfect, no flash, no mould lines, and hardly any resin, making it easier to prepare for use. The arms are from Mark IV despoiler set, both straightened into a more natural poses the axe comes from the Sons of Horus command set, and the left hand is from the plastic chaos aspiring champion. You can't see in this picture but he is holding a knife. The pouches and grenades are from the Tigrus pattern bolt gun set. Everything else is green stuff.

The model has been given extra hight using 1mm plasticard, which I have inserted on the thighs, on the waist, and on the knock. This is to give the models a slightly more imposing look, and to tower over human models, as the background describes. Unfortunately I was a bit sloppy on the thigh area, hence the need to use green stuff to repair some damage.

I am looking forward to painting this model, but first I have to bug some red paint!

Friday, 11 July 2014

A Modelling Pilgrimage

So no painting recently, due to a teething baby who decided to throw her bedtime routine out the window for a week and general apathy. Last night I shook that off and decided to build something. This is a continuation of my search for a project I can stick to, as well as using some impulse purchases from some of Forge Worlds new upgrade kits.


He still needs a lot of tidying up, the left hand doesn't quite fit, and the right hand needs some work. I also want to add some devotional parchment and purity seals, and some other bits to finish the effect. Will this be the project for me? I have a few more ideas I would like to explore, so we will see.

Wednesday, 9 July 2014

StuG G Platoon

Having successfully painted the first of the StuG Assault Guns from the Open Fire! starter box, I set about finishing off the platoon by tackling the other two.

Here are the finished results. The only difference is that I used a darker paint for the green on the following two StuGs. Let me know which one you prefer 9assuming you can see the difference!), as that will form the scheme for all of my German vehicles.

I've also added some MIG Pigment and Citadel Typhus Corrosion to the tracks, track wheels and lower hull areas to add a bit of dirt and weathering to the miniatures.




That's all for the StuGs, next up we'll take a look at some Shermans I think!

Monday, 7 July 2014

Painting the StuG G - Part 2

Here's the link to Part 1, in case you haven't seen it:  Part 1

Thanks for coming back! When we left it in Part 1, we had applied the 50/50 mix of Chocolate Brown and Middlestone. The next job is to 'feather' on pure Chocolate Brown (Vallejo Model Color 872) in the centre of the brown camo areas, creating a gradient of colour.

After this we add the green in the same way. I've used a 50/50 mix of GW Moot Green and Vallejo Model Color 882 'Middlestone', followed by pure Moot Green. I wasn't convinced that Moot Green was the perfect colour to use; it was a toss-up between Moot Green and the darker Warpstone Glow (I don't have any of the equivalent Vallejo greens... blame the Dark Angels for that!).